MyPoint Light S
1.There is one status light on your device. This light is there to inform you about the operation of the device. It remains OFF when the photo or video mode is activated until a photo is taken and data being transferred. You will find an explanation of the indicator lights in your device’s Quick Start Guide.
2.MICRO Status Light Sequences:
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A.Power Up Sequence: .
- The light will blink red, orange, green, then green only while searching for a signal.
- Once signal is found it will remain one color:
- Red: no signal
Orange: fair Signal
Green: good Signal
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B.LINK-MICRO SERIES Photo detection and transmission
The light will turn green when a photo is taken and then turn orange when the photo is being transmitted.
- The light turns off after the photo has been transmitted and the camera is reset.
C.The LINK-MICRO SERIES status light blinks red before turning OFF.
- The SIM card is not properly inserted/is defective, Video: How to properly insert my SIM card.
- Possible problems with the device modem.
D.The LINK-MICRO’s status light blinks orange rapidly after the device is turned ON.
- Batteries/battery pack is low.
- Not enough batteries are inserted.
- Incorrect battery type selected in app
- Mixed batteries are inserted
E.The LINK-MICRO’s status light blinks green slowly for more than 6 minutes.
- Slightly drained batteries can cause this issue.
- Possible defective hardware issues.
3.CELL-LINK blinking LED sequences.
- The status LED will be green and steady during the signal search and the signal LED will blink.
- The signal LED will be fixed according to the signal strength in the area where the CELL-LINK is installed.
- The status LED will blink for 30 seconds and then ALL LEDs will turn OFF. Afterwards, the CELL-LINK will be ready to receive the photos taken by the camera.
- When all LEDs are OFF and the CELL-LINK receives a photo taken by the camera, the status LED will be green and steady, indicating that the device is sending the photo to your app.
- During the update installation, the status LED will blink green, do not turn OFF the unit.
Point Lights work much like a real world light bulb, emitting light in all directions from the light bulb's tungsten filament. However, for the sake of performance, Point Lights are simplified down emitting light equally in all directions from just a single point in space. The Point Light when placed can be set to one of three Mobility settings:
Static - (pictured left) which means that the light cannot be changed in game. This is the fastest method for rendering and allows for baked lighting.
Stationary - (also pictured left) which means the light will only have its shadowing and bounced lighting from static geometry baked by Lightmass, all other lighting will be dynamic. This setting also allows for the light to change color and intensity in game, but, it does not move and allows partial baked lighting.
Moveable - (pictured left) which means the light is totally dynamic and allows for dynamic shadowing. This is the slowest in terms of rendering but allows for the most flexibility during gameplay.


Two examples of a Point Light placed inside a level are shown below.
The image on the left is a Point Light without its radius showing, and the same light with it enabled is shown in the right image, giving a good impression of where the light will affect the world.
While the light from a Point Light only emits from that point in space, having no shape, Unreal Engine 4 can give a point light a radius and a length for use within reflections and specular highlights to give the point light more of a physical feel.

Point Light Properties
The properties of a Point Light are broken up into 4 categories: Light, Light Profiles, Lightmass, and Light Function.
Light
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